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Gas spore 5e
Gas spore 5e












If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.Ī turned creature must spend its turns trying to move as far away from Captain Andalen Kraklos as it can, and it can’t move to a space within 30 feet of him. Each fiend or undead that can see him must make a Wisdom saving throw. As an action, Captain Andalen Kraklos can present his holy symbol and speak a prayer censuring fiends and the undead.

gas spore 5e

Turn the Unholy (Recharges after a Short Rest).

gas spore 5e

This healing can be split between multiple uses, but he cannot heal more than 15 hit points per day. As an action, Captain Andalen Kraklos can restore up to a total of 15 hit points. Scimitar Melee Weapon Attack: +5 to hit, reach 5 ft., one target, Hit: 6 (1d6+3) slashing damage.ĭivine Smith (Recharge 6) When Captain Andalen Kraklos hits a creature with a melee weapon attack, he can spend a spell slot to do 2d8 radiant damage to the target, in addition to the weapon damage. Captain Andalen Kraklos can make one attack with his dagger and one with his scimitar.ĭagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. He has the following paladin spells prepared:ġst level (3 slots): cure wounds, detect poison and disease, protection from evil and good, sanctuary, shield of faith. His spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). Captain Andalen Kraklos is a 3 rd level spellcaster. Captain Andalen Kraklos has advantage on saving throws against being charmed, and magic can’t put him to sleep. Senses darkvsion 60 ft., passive Perception 13įey Ancestry. Skills: Acrobatics +4, Persuasion +4, Perception +3 IRON GODS BESTIATRY: Lords of Rust– Part Two So, with those comments out of the way, let’s get to the critters! If you are planning on playing the Iron Gods adventure path, these monsters may represent SPOILERS!įinally, for those who were not here last week, I should mention again that I do not plan to convert over any monsters that are found in the Monster Manual, unless the difference between the Pathfinder and 5E versions are so markedly different that to do so would result in an imbalanced encounter. One of the most important things that needs to be converted in order to run the Iron Gods adventure path using 5 th edition Dungeons & Dragons is the roster of exotic monsters encountered by the players along the way.Īs I noted in past entries, the task of converting over the monsters from each adventure in the Iron Gods adventure path is a pretty daunting one, so this entry will simply be the second batch of conversions, taken from the first part of the Lords of Rust.














Gas spore 5e